PARAMA, PARAMB and DIRECTION are no long recognized. I could figure out that DIRECTION has become DIR, but I can't find the new names for PARAMA and PARAMB - they're not in Appendix A either. What are their new names?
this is an older version which I will be updating soon. It runs on a Spectrum emulator so if you want to run it on a Mac, you can do so using emulation.
yes, it's in the notes. There wasn't enough room for sounds when I added the new memory options. However, you can edit sounds in an earlier version, and then import them as binary, the address for each sound is provided. Most people don't use sounds as they can be buggy. Or you can use version 4H if you prefer.
in general, people don't use AGD's sound effects code because it seems to be buggy. It's not a perfect system. AGDX is mainly an improved editor, but if I find a way to fix a bug without causing incompatibility I try to do it. Good luck with your game!
What possibilities are there to collaborate in the sources of the Editor, which I believe can be improved. or is closed? I think that some on-screen command aids would be very well received
In order to maintain compatibility with earlier versions of AGD, the memory has to be managed very carefully and the amount of space available for additions is quite small - unfortunately at this point the memory is almost completely full so there is very little space for adding on screen help - there is however a manual available in both English and Spanish, and it's quite easy to have AGD open in an emulator window with a screen showing commands next to it.
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Thank you for your amazing engine.
When will it be possible to redefine keys in AGDx+?
Sorry for my english.
PARAMA, PARAMB and DIRECTION are no long recognized. I could figure out that DIRECTION has become DIR, but I can't find the new names for PARAMA and PARAMB - they're not in Appendix A either. What are their new names?
PMA / PMB
Hi!
First of all, thanks for the update.
I am trying to do a HUD in the GameInit event, but when I press X to test, it crashes.
Could it be that the memory dedicated to this event is not enough for what I want to do?
Thank again, and regards!
Fantastic Allan, thank you so much. <3
yes, updated, apologies
I tried to open the file but it says it is corrupt.
Just Windows or possibility of Mac version in the future?
this is an older version which I will be updating soon. It runs on a Spectrum emulator so if you want to run it on a Mac, you can do so using emulation.
When will agdxplus be released?
difficult to say exactly. It's a hobby project so I only really work on it when i have time and feel the inspiration :)
In versions 4.7X4I you can not edit sounds, the cursor don't appear. My emulator is Fuse.
yes, it's in the notes. There wasn't enough room for sounds when I added the new memory options. However, you can edit sounds in an earlier version, and then import them as binary, the address for each sound is provided. Most people don't use sounds as they can be buggy. Or you can use version 4H if you prefer.
I am importing as binary because version 4H crash with my game. It's weird. Thank you.
in general, people don't use AGD's sound effects code because it seems to be buggy. It's not a perfect system. AGDX is mainly an improved editor, but if I find a way to fix a bug without causing incompatibility I try to do it. Good luck with your game!
What possibilities are there to collaborate in the sources of the Editor, which I believe can be improved. or is closed?
I think that some on-screen command aids would be very well received
In order to maintain compatibility with earlier versions of AGD, the memory has to be managed very carefully and the amount of space available for additions is quite small - unfortunately at this point the memory is almost completely full so there is very little space for adding on screen help - there is however a manual available in both English and Spanish, and it's quite easy to have AGD open in an emulator window with a screen showing commands next to it.